Especially as when Sega does dig someone really unexpected up from the archives it’s such a thrill. We can understand the deluge of Sonic characters, but we’d rather have seen a wider range of games given the nod -rather than multiple Super Monkey Ball or Space Channel 5 characters. It’s still a bit lightweight but Sumo are able to throw in some thrilling aerial sections to the tracks, that see you weaving in and out of collapsing bridges or through an unexpected asteroid field.Īlthough the selection of playable characters is decent (we can’t believe Vyse from Skies Of Arcadia is even in the CGI intro) there’s too much doubling up of franchises. There’s still no game that creates the illusion of being on the water as well as Wave Race 64 (not even its sequel) and here it just means the controls get frustratingly syrupy until you’re out in the dry again.įlying through the air is a lot more fun though, and even has the option for proper aircraft controls. The difference in feel to Mario Kart is by no means a negative when in car mode but on the water the handling is disappointingly stodgy and we always wanted to get off as soon as possible.
#Sonic and sega all stars racing intro free
The handling is much looser than you’d expect – much more like a regular arcade racer, and although drifting is a big part of the game it’s more a physical necessity for getting round the track than an excuse to get a free turbo boost.
![sonic and sega all stars racing intro sonic and sega all stars racing intro](https://i.ytimg.com/vi/WN267lFhTAo/maxresdefault.jpg)
Surprisingly though it doesn’t really feel like a kart game.
![sonic and sega all stars racing intro sonic and sega all stars racing intro](https://static.wikia.nocookie.net/sonic/images/5/5b/Track_Intro_-_Treetops.png)
On the tarmac this feels like a proper racing game, with a nuanced driving model that demands a surprisingly high level of skill even on the medium difficulty setting.